THIS IS WHERE “WHAT IF…?”
BEGINS.
At BSEEDERS, we shape ideas before bringing them to production.
We conceptualise, develop, and visualise projects to define them and bring them to life.

Ideation
Ideation + Animatic
Ideation + Concepts
Ideation + Animatic + Concepts

BSDRS

IDEATION
How we think and why
island awakens
mystery
family tree
bonduary
coffin
welcome sign
hotel
timer
fog
curse
family history
isolation
warren
lighthouse
game
bullet
thunder
horror
brooch
buoys
statue
tourism
folk legends
punch
storm
tension
scape
waves
mushrooms
newspapers
paintings
crown
shelter
secrets
shipwrecks
map
blank eyes
museum
CURSE · FOG · THUNDER · STORM · MYSTERY · HORROR · SECRETS
FAMILY TREE · FAMILY HISTORY · FOLK LEGENDS · BOUNDARY · ISOLATION · MAP
TIMER · BULLET · STATUE · COFFIN· ISLAND AWAKENS · BLANK EYES · SHIPWRECKS
LIGHTHOUSE · WAVES · BUOYS · BROOCH · SHELTER · PUNCH · MUSHROOMS · CROWN
WELCOME SIGN · HOTEL · BOARD GAME · NEWSPAPERS · TOURISM · MUSEUM
Unofficial Title Sequence for Widow’s Bay - Concept Study
How we'd ideate your title sequence
As we explored the series, we understood the island as a place shaped by a unique history that affects its inhabitants from one generation to the next.
We decided to represent some of the most significant characters through elements connected to their stories, using symbolic imagery.

animatic
How the idea moves
We wanted to gradually immerse the viewer in the world where the story unfolds, as well as in the symbolic elements and scenes we felt were most relevant.
To achieve this, we developed fluid transitions where each card connects to and naturally introduces the next, creating a continuous visual journey that supports the narrative.
WE DON’T KNOW YET. AND WE LIKE IT.
concepts
How we define its visual language

We wanted to create an atmosphere that would immerse the viewer in the story and its setting, conveying a sense of mystery, age, and a place steeped in history.
To achieve this, we drew from visual elements within the series’ universe — such as the illustrations in the museum and the paintings featured throughout the story — and reinterpreted them to create a distinct visual language.
BSDRS ·
BSDRS ·
How we'd ideate your key art.

Ideation + design concept to an unofficial Pain Hustlers key art.
The goal was to create teaser key art for Pain Hustlers that could capture, in a single image, the different ideas intertwined throughout the film: ambition, manipulation, seduction and deception. We wanted to create a piece that could hint at the toxic nature of the deals and relationships at the heart of the story.
The snake wrapped around the deal represents a poisoned pact, while also referencing a symbol commonly associated with the pharmaceutical industry.
The vibrant colour palette draws from the protagonist’s wardrobe, while also suggesting that what looks attractive can conceal something potentially dangerous.


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© 2026 BSeeders

We are Bseeders
We’re Irene and Guille, two creatives who decided to bring our skills together around what we enjoy most
in the creative process: developing ideas.
And that’s how BSEEDERS was born — a creative studio focused on thinking, exploring and developing visual proposals.
We collaborate with projects and teams across different industries looking for a creative perspective to shape their ideas.
We’d love to hear about your next challenge at hey@bseeders.com
We are Bseeders

Somos Irene y Guille, dos creativos que hemos decidido unir nuestros skills en la fase creativa donde más disfrutamos: el desarrollo de ideas.
Hemos lanzado BSEEDERS, un estudio creativo donde desarrollamos ideas y propuestas visuales para el sector del entretenimiento.
Nos encantará recibir tu reto at hi@bseeders.com



















